Graphic Novels
Synopsis:
This updated Teacher Guide for Surviving the City is designed to accompany the Surviving the City series of graphic novels written by Tasha Spillett. This guide provides support for teachers to address sensitive topics in the classroom including racism; caregiver illness; the child welfare system; residential schools; and Missing and Murdered Indigenous Women, Girls, and Two-Spirit People. With the release of the third volume of Surviving the City, this guide has been updated to include revisions to the original lessons, two brand-new lessons, as well as up-to-date curriculum correlation charts that match current curriculum outcomes and expectations in Ontario, British Columbia, and Manitoba.
This teacher guide is designed to be a no-prep resource for educators suitable for stand-alone lessons or as a complete unit plan. The lessons in this teacher guide:
- support teachers with clear and concise instructions using the Activate, Acquire, Apply, and Assess (AAAA) format
- guide students in exploring, researching, and sharing the essential themes of the graphic novels
- are infused with Indigenous pedagogical practices
The Teacher Guide for Surviving the City is best suited for use with students in grades 7–12 taking English Language Arts; First Nations, Métis, and Inuit Studies; Global Issues; and similar subjects.
Educator Information
The student books for this work can be found here: Surviving the City Series.
Additional Information
91 pages | 8.50" x 11.00" | Paperback
Synopsis:
A teenage girl walks home in a burgeoning blizzard, happy to have an unexpected snow day. Ignoring an Elder’s warning about the terror the blizzard holds, she finds herself alone in her home with an unseen presence stalking and tormenting her. What does it want? And will she survive?
Educator Information
Recommended for ages 12 to 18.
Additional Information
40 pages | 7.00" x 9.00" | Hardcover
Synopsis:
A summer road trip takes a turn for the spiritual when Damon stumbles into a vision quest.
A bear and her cub, a strange silver ring, and an ancestor from long ago… Join Damon as he unravels these mysteries through a vision quest in this graphic novel for young adults.
For Damon Quinn, things have started to look up. He’s graduated high school, saved enough money to buy his first car, his old bully has kind of become a friend, and he and Journey are growing closer. Ready for adventure, Damon, his mom Marnie, and Journey take a road trip out to Kehewin Cree Nation to attend a Sweat Ceremony and a Powwow, as well as reconnect with family.
When Marnie learns of Damon's plan to meet up with his estranged father, the news sends shockwaves through the group. But Damon isn’t the only one keeping secrets. As Damon stumbles into a vision quest, he’ll discover more than he bargained for about his own history and the history his mother would prefer he never found out.
Educator & Series Information
Recommended for ages 13 to 18.
This is the second book in the Dreams series.
Big Ideas: Aspects of Indigenous Cultures: Spirituality and Ceremony, Aspects of Indigenous Cultures: Sweat Lodge, Contemporary Setting, Diverse and Inclusive Representation: Addiction, Diverse and Inclusive Representation: Depression and Suicide, Diverse and Inclusive Representation: Identity, Social Justice: Family Separation, Social Justice: Intergenerational Trauma, Social Justice: Impacts of Colonization and Colonialism
Additional Information
80 pages | 6.50" x 10.00" | 75 colour illustrations | Paperback
Synopsis:
A pocket-sized comic by Indigenous Voices winner Cole Pauls.
Llege zedle s_on nes_it'in (Tahltan for we see stars only at night ) is a surrealistic landscape of Tahltan shapes, culture and motifs. Originally created for the Nanaimo Art Gallery's group show "Gutters are Elastic" between July 15 to September 23, 2023, Pauls decided to expand the work into a full-length book.
Playing with the connection between land, regalia, performance and heritage, Pauls follows in the footsteps of Tiger Tateishi, Hironori Kikuchi and Michael Nicoll Yahgulanaas with his dreamlike narrative.
Educator Information
This work was created in the tradition of "silent" (wordless) comics and uses symbols, shapes, and motifs for the narrative.
Additional Information
80 pages | 4.25" x 6.25" | 80 b&w illustrations | Paperback
Synopsis:
In this engrossing graphic novel, teen hockey player Chase learns more about himself and his identity in the face of prejudice and homophobia.
Thirteen-year-old Chase’s life and identity should be simple. He’s the goalie for his hockey team, the Eagles. He’s a friend to Kevin and Jade. He's Kookum's youngest grandchild. He’s a boy. He should like girls.
But it’s not that simple. Chase doesn’t like girls the way that the other boys do. It’s scary being so different from his peers. Scarier still is the feeling that his teammates can tell who he is—and that they hate him for it. If he pretends hard enough, maybe he can hide the truth.
Real strength and change can’t come from a place of shame. Chase’s dreams are troubled by visions of a bear spirit, and the more he tries to hide, the more everything falls apart. With the help of an Elder, and a Two-Spirit mentor, can Chase find the strength to be proud of who he is?
Between the Pipes explores toxic masculinity in hockey through the experiences of an Indigenous teen.
Reviews
“Highlights the importance of community and cultural connection as roots for embracing one’s identity.” — Kirkus Reviews
“The authors deftly confront multiple layers of intolerance exacerbated by toxic masculinity. Ojibwe artist RL uses saturated full color (with well-placed, empowering rainbows) to capture Chase’s self-empowering journey. The result is a compelling, hope-giving antidote against potential at-risk suicide among 2-Spirit/Indigenous LGBTQQIA+ youth.” — Booklist
“This hopeful...story offers valuable insight into Chase’s experience as a gay, Indigenous teen. Hockey and identity collide in this affirming graphic novel about recognizing and valuing one’s authentic self.” — School Library Journal
Educator Information
Recommended for ages 12 - 18.
Reading Level: Fountas & Pinnell Y
Additional Information
56 pages | 6.50" x 10.00" | Paperback
Synopsis:
A tender tale of two cousins
In Cousin Bear Comes to Visit, Metis artist Halie Finney introduces us to Francis the Bear as she prepares to reunite with her cousin. The pair haven't seen one another in quite awhile, so it's time to catch up, laugh–and uncover Cousin's big secret.
This debut work by Halie reveals a small snippet of the mythology of characters that she has created and modeled after her own hometown and the people who reside there. She uses the tales that come from her imagined world to explore themes of family, nostalgia, and grief from Indigenous and small-town perspectives.
Educator Information
The publisher recommends this work for ages 12+.
Additional Information
120 pages | 4.25" x 6.25" | Paperback
Synopsis:
Guest artists Riccardo Burchielli (DMZ), Patricio Delpeche, and Emily Schnall join Stephen Graham Jones—New York Times best-selling author of The Only Good Indians and My Heart Is a Chainsaw—for a mission to the Ice Age exploring America’s pre-Columbian past!
When Martin and Tawny’s children disappeared, the couple barreled into the desert to track them down at any cost. Instead, they ran afoul of another group of rovers who claimed to be saving the world by traveling through a cave portal to the year 1492 to prevent the creation of America—an idea that defied belief until the grieving parents were lured into the cave and vanished in time and space.
Now alone, Tawny must adapt to the wild marshlands of prehistoric Florida, circa 20,000 BC, and the breathtaking and bloodthirsty megafauna are the least of her problems when she’s caught in a war between a community of native Paleo-Indians and an occupying Solutrean force. Tawny’s odds of survival are in free fall, but she’s a mother on a mission…and she’s holding on to hope that the cave brought her here for a family reunion.
In the tradition of Saga, the next chapter of the critically acclaimed sci-fi epic is here in Earthdivers Vol. 2.
Series Information
This is the second book in the Earthdivers series.
Additional Information
104 pages | 6.62" x 10.18" | Paperback
Synopsis:
Join or die! New York Times best-selling author Stephen Graham Jones and artist Davide Gianfelice are back in action for the next chapter of their heart-pounding historical sci-fi slasher Earthdivers!
A team of time-traveling Indigenous survivors had one goal: save the world from an American apocalypse by sending one of their own on a suicide trip to kill Christopher Columbus and course-correct world history.
Mission accomplished? Maybe not. Blood is still soaking into the sands of San Salvador as Tad’s friends suffer the consequences of his actions—and their own slippery moral rationalizations—620 years in the future. Faced with a choice to watch the world crumble or double down on their cause, the path is clear for Seminole two-spirit Emily: it's personal now, and there’s no better time and place to take another stab at America than Philadelphia, 1776.
But where violence just failed them, she has a new plan: pass as a man, infiltrate the Founding Fathers, and use only wit and words to carve out a better future in the Declaration of Independence. No need to cut throats this time…right?
The next chapter of the critically acclaimed sci-fi epic is here in Earthdivers Vol. 3.
Series Information
This is the third book in the Earthdivers series, preceded by Earthdivers, Vol. 1: Kill Columbus and Earthdivers, Vol. 2: Ice Age.
Additional Information
208 pages | 6.69" x 10.25" | Paperback
Synopsis:
We clothed the royals. We fed the worker. We guided the traveler. We abetted the soldier. We are not afraid to love. So begins Carl Gawboy's groundbreaking graphic history of the Fur Trade Era. From 1650 to 1850, the Ojibwe Nation was the epicenter of the first global trading network. Trade goods from Africa, Asia, Europe, and South America flowed into the Great Lakes region, floating along Ojibwe waterways in birchbark canoes paddled by mixed-race Voyageurs. Gawboy offers a fresh perspective on the fur trade era, placing Ojibwe technology, kinship systems, cultural paradigms, and women at the heart of this remarkable era, where they have always belonged.
Additional Information
202 pages | 8.25" x 11.00" | Hardcover
Synopsis:
Eva and Cole are back just in time to face Mihko’s latest threat: the terrifying results of human experimentation.
Cole and Eva are reunited once more. A new terror looms as Mihko Laboratories latest human experiments are about to be unleashed. Cole is on the long road to recovery, but he’s still struggling with survivor’s guilt. He must stay focused as he, Eva, and their friends prepare for the final showdown with Mihko.
After the events of Version Control, Brady’s mind is fractured, and he can’t distinguish between what really happened and what Mikho made him believe. Eva and Cole may have to face this terrifying threat without him. It’s a grim prospect, but a new discovery might just change everything: God Flare.
Will Brady recover enough to join the fight? Can Cole come to terms with his abilities in spite of his PTSD? And will God Flare help even the odds against Mihko?
Reviews
The art style is realistic and gritty, reflecting the serious and dystopian tone of the story. Colors are dark and muted, actions are clear, and special effects of the supernatural pop off the page, a marked contrast to more normal backgrounds and objects.” — Youth Services Book Review
Educator & Series Information
Recommended for grades 8 to 12.
This book is part of the graphic novel series, The Reckoner Rises, a continuation of The Reckoner trilogy. It is Book 3 in the series.
Additional Information
72 pages | 6.50" x 10.00" | Paperback
Synopsis:
After his snowmobile breaks down halfway across the sea ice on a trip back from a fishing camp, Serapio Ittusardjuat recounts the traditional skills and knowledge he leaned on to stay alive.
This harrowing first-person account of four nights spent on the open sea ice—with few supplies and no water—shows young readers the determination and strength necessary to survive in the harsh Arctic climate, even when the worst occurs.
Awards
- 2022 Forest of Reading—Silver Birch Express Award
Reviews
"[T]he graphic novel How I Survived is a true story of Arctic survival written by Serapio Ittusardjuat, an Inuk stone carver and former mechanic.... This beautifully designed, highly engaging graphic novel should engross both reluctant readers and those seeking adventure." - Quill & Quire
Educator Information
Recommended for ages 12+
The original hardcover version was included in the Indigenous Books for Schools 2020/2021 resource list as being useful for grades 6 to 9 for English Language Arts and Social Studies.
Additional Information
48 pages | 7.25" x 9.75"
Synopsis:
First Nations culture is living, vibrant, and evolving, and generations of Indigenous kids have grown up with pop culture creeping inexorably into our lives. From gaming to social media, pirate radio to garage bands, Star Trek to D&D, and missed connections at the pow wow, Indigenous culture is so much more than how it’s usually portrayed. Indiginerds is here to celebrate those stories!
Featuring an all-Indigenous creative team, Indiginerds is an exhilarating anthology collecting 11 stories about Indigenous people balancing traditional ways of knowing with modern pop culture. Includes work by Alina Pete, PJ Underwood, Kameron White, Rhael McGregory, and many more.
Educator Information
Recommended for ages 12 to 18.
Full Creator Listing: Tate Allen, Ida Aronson, Jordanna George, Raven John, Nipinet Landsem, Rhael McGregor, Sam “Mushki” Medlock, Alina Pete, Wren Rios, PJ Underwood, Kameron White
Additional Information
120 pages | 6.62" x 10.25" | Paperback
Synopsis:
In this moving graphic novel, thirteen-year-old Reanna grieves the loss of her older sister. Can she find comfort through her family’s Ojibwe traditions?
It’s been a year since Reanna’s sister, Chelsea, went missing on her way home from school. Without any idea of what happened, Reanna and her family struggle to find closure.
Driven from their home by memories, Reanna’s mom moves to the big city. Left behind on the reserve, Reanna and her little brother go to live with their dad.
Reanna is hurt and angry that her mom has run away. She feels lonely, abandoned… but she is not alone. Lights turn on in empty rooms, and objects move without being touched.
There are little moons everywhere.
Reviews
"Little Moons has all the hallmarks of becoming a cherished companion for young hearts navigating the turbulent waters of grief and loss. This graphic novel not only offers solace but also illuminates the path toward healing. Little Moons gently guides readers through the darkest of nights, reminding them that even in moments of profound sadness, there is still light to be found."—Tasha Spillett, New York Times bestselling author
Educator Information
Recommended for ages 12 to 18.
Subjects, Themes, and Big Ideas: Death, Grief, Siblings, Paranormal, Graphic Novels, Socail Justice, MMIWG2S, Prejudice and Racism, Social Emotional Learning, Aspects of Indigenous Cultures, Smudging, Powwow, Spirituality and Ceremony, Regalia, Traditional Art, Contemporary Setting, Strong Female Characters.
Fountas & Pinnell Z+
Additional Information
64 pages | 6.50" x 10.00" | Paperback
Synopsis:
Unless there is snow on the ground, never speak their name aloud.
The more they eat the hungrier they become, and they are starving.
They were meant to stay undisturbed, their dismembered limbs scattered, frozen under the permafrost, but as is always the way, the greed of industry has unburied them once more. Now, the most feared, the Wheetago, have returned, using their powers to call back the Na acho, cannibalistic giants once banished by Dene deities.
The revered hero known as the Child Finder who is fighting to cling to his humanity after a Wheetago attack, a mother and her young son, and a desperate band of convicts, form an uneasy alliance to survive the Wheetago horrors now awakened.
ROTH, from award-winning, bestselling Tlicho Dene author Richard Van Camp, and visionary illustrator Christopher Shy is the first graphic novel in the Wheetago War series.
Reviews
"A storyteller is what Richard Van Camp is—a storyteller par excellence. He tells us of family and traditions, of past and present spirits. Through Roth, he weaves his magic yet again, entwined with the richly atmospheric and terrestrial palette of Christopher Shy. With the Wheetago War series, kind-hearted and horrifically evil come together to hold you fully embraced, page after page."– Kent Williams artist & illustrator X-Men, Batman
"This spectacular, boundary-pushing book will change the way you look at graphic novels.Rooted in ancient and powerful narratives, this captivating saga will have you holding your breath until it releases you from its grip at the end, only to want more.”- Waubgeshig Rice, author Moon of the Turning Leaves
Educator & Series Information
Recommended for ages 15+.
This book is the first book in the Wheetago War series.
Additional Information
192 pages | 6.62" x 10.25" | Paperback
Synopsis:
In stunning full color and accessible text, a graphic adaptation of the American Book Award winning history of the United States as told from the perspective of Indigenous peoples—perfect for readers of all ages
Roxanne Dunbar-Ortiz’s influential New York Times bestseller exposed the brutality of this nation’s founding and its legacy of settler-colonialism and genocide. Through evocative full color artwork, renowned cartoonist Paul Peart-Smith brings this watershed book to life, centering the perspective of the peoples displaced by Europeans and their white descendants to trace Indigenous perseverance over four centuries against policies intended to obliterate them.
Recognized for his adaptation of W.E.B. DuBois’ The Souls of Black Folk and his extensive expertise in the comics industry, Peart-Smith collaborates with experienced graphic novel editor Paul Buhle to provide an accessible introduction to a complex history that will attract new generations of readers of all ages. This striking graphic adaptation will rekindle crucial conversations about the centuries-long genocidal program of the US settler-colonial regime that has largely been omitted from history.
Reviews
“Adapting a work of history as dense and as vital as Dunbar-Ortiz’s An Indigenous Peoples’ History of the United States (2014) to comics form is no easy feat, but Peart-Smith is up for the task . . . A thoughtful, radically hopeful work that is sure to resonate with readers of all ages.” - Booklist
Educator Information
The publisher does not provide a recommended age range, but notes in the description that this graphic interpretation "will attract new generations of readers of all ages".
Table of Contents
Additional Information
120 pages | 8.22" x 10.28" | Hardcover