Action / Adventure
Synopsis:
Aurora is a brave and resourceful Inuk girl. When her family goes missing while on a hunting trip, she embarks on a perilous mission to find them. In her travels Aurora must face both the harsh Arctic elements and her own fears, but she does not do so alone: she finds allies in a mother polar bear, Mama Nanuk, and her cubs. Once she is home and reunited with her parents, Aurora’s story of grit and determination becomes an inspiration to the people in her village. Beautifully illustrated by the author, Aurora’s Journey is a celebration of individual resilience in the face of tough times.
Educator Information
Recommended for ages 3 to 8.
Additional Information
26 pages | 9.00" x 8.00" | Paperback
Synopsis:
In the fall of 1850, Faye and her family begin a long, difficult journey with thousands of other Ojibwe people to receive money the U.S. government owes them. But why isn’t the money being delivered to them in Wisconsin, as usual? Why must they walk and canoe all the way to the middle of Minnesota in terrible weather? These are questions Faye asks, but the answers don’t make sense. When her family reaches their destination, Mama is sick, and there is no money as promised. Will Faye and her family make it back home? Will there be a home to return to? In this gripping story with nonfiction backmatter—including an author’s note, discussion questions, and more—readers will learn about the traumatic events of the Sandy Lake Ojibwe removal in this Girls Survive historical fiction.
Educator Information
Recommended for ages 8 to 12.
Additional Information
112 pages | 5.25" x 7.50" | Paperback
Synopsis:
Liitia can't wait to compete in the one-ski race, but she will need practice and a little help if she wants to win!
Liitia lives in Qausuittuq (Resolute Bay), Nunavut, where there is a one-ski race at the end of each spring. Liitia's grandma was always the fastest racer when she was a child, and Liitia wants to race too! She is determined to win the race at the end of the season, even with her old rusty one-ski. Join Liitia in this bilingual picture book as she prepares for the race with a little help from her Grandma.
Educator & Series Information
Recommended for ages 3 to 5.
Liitia’s One-Ski is about a young girl in Resolute Bay, Nunavut, who wants to race in a community one-ski competition. The story is inspired by a real championship that took place and the author’s memories of one-skiing while growing up in Resolute Bay.
In this story, Liitia learns the importance of trying your best and not giving up when faced with challenges as she works toward her dream. This story also demonstrates the value of good sportsmanship and supporting each other as the competition brings people together.
This bilingual storybook is part of our Community Connections series, which is a collection of fun and engaging stories from Inuit authors that celebrate Nunavut communities.
Dual-language: English and Inuktitut
Additional Information
27 pages | 8.00" x 10.00" | Paperback
Synopsis:
Maddy’s Sash, by Marion Gonneville, with illustrations by Kate Boyer, is the story of a young girl who connects with her Métis roots while she spends time with her Moshôm, Kohkom and their special dog Max. Maddy has many adventures at her grandparents’ farm in northern Saskatchewan, including an exciting berry picking adventure, a dramatic canoe trip, and a rollicking barn dance.
Educator Information
Chapter book.
Additional Information
10 Chapters: 88 pages | Hardcover
Synopsis:
Eli must embrace his unique heritage and make an impossible decision about his future, and the future of Misewa, in this thrilling last adventure in the award-winning, Narnia-inspired Indigenous middle-grade fantasy series.
Eli, Morgan and Emily manage to free themselves from captivity as the battle between the humans, animal beings, and Bird Warriors rages on. But there's another, more personal battle, as Eli and an unlikely ally fight to save Mahihkan’s life through a previously forbidden portal. When the Sleeping Giant rumbles to life, the stakes hit an all-time high, and Eli has to reach deep within himself to summon the power so that he can protect Misewa against the dangers of colonization . . . forever.
Educator & Series Information
Recommended ages 10+.
This is Book 6 of the Misewa Saga. Narnia meets traditional Indigenous stories of the sky and constellations in this epic middle-grade fantasy series from award-winning author David Robertson.
Additional Information
280 pages | 5.50" x 8.25" | Hardcover
Synopsis:
Aloha Everything is a magical story that will take you on a thrilling journey through the breathtaking islands of Hawaiʻi!
In this exciting adventure, you'll encounter mighty canoes crashing over ocean waves, regal hawks soaring high above the clouds, and brilliant lizards jumping nimbly through forest trees! Most importantly, you'll meet a courageous young girl named Ano who learns, grows, and comes to love her island home with all her heart.
Since the day that Ano was born, her heart has been connected to her home. But, this adventurous child has a lot to learn! When Ano begins to dance hula — a storytelling dance form that carries the knowledge, history, and folklore of the Hawaiian people — Ano comes to understand the true meaning of aloha.
Aloha Everything is both a captivating read and a fantastic educational resource for learning about Hawaiian history, ecology, and culture. With breathtaking hand-painted illustrations and beautiful rhyming poetry that will lull little ones into brilliant dreams of vibrant adventure, this book is sure to capture the hearts of both children and parents alike.
The beautiful poetry—weaving its way through every page—artfully blends 25 Hawaiian words into the English prose and provides a thoughtful exploration of the meaning of aloha in relation to the land, the people, and the lore. There is also a pronunciation guide and glossary providing additional information for those looking to learn more about the rich language and culture of Hawai’i.
Reviews
"Mesmerizing, metered verse combines English and Hawaiian words for a rich tale of Hawaiian history, culture, ecology, and legends. Making deft use of light and shadow, the vibrant images bring the text to life... A stunning tribute to Hawaiian culture and identity."–starred review, Kirkus
"Lush illustrations by Waite and rhythmic quatrains by Melia George paint the story of a Hawaiian girl who learns about her cultural heritage through hula. . . . acrylic and gouache paintings linger on the eye in this gossamer work." –Publishers Weekly
Educator Information
Recommended for ages 5 to 8.
Additional Information
40 pages | 11.25" x 9.75" | Hardcover
Synopsis:
In this engrossing graphic novel, teen hockey player Chase learns more about himself and his identity in the face of prejudice and homophobia.
Thirteen-year-old Chase’s life and identity should be simple. He’s the goalie for his hockey team, the Eagles. He’s a friend to Kevin and Jade. He's Kookum's youngest grandchild. He’s a boy. He should like girls.
But it’s not that simple. Chase doesn’t like girls the way that the other boys do. It’s scary being so different from his peers. Scarier still is the feeling that his teammates can tell who he is—and that they hate him for it. If he pretends hard enough, maybe he can hide the truth.
Real strength and change can’t come from a place of shame. Chase’s dreams are troubled by visions of a bear spirit, and the more he tries to hide, the more everything falls apart. With the help of an Elder, and a Two-Spirit mentor, can Chase find the strength to be proud of who he is?
Between the Pipes explores toxic masculinity in hockey through the experiences of an Indigenous teen.
Reviews
“Highlights the importance of community and cultural connection as roots for embracing one’s identity.” — Kirkus Reviews
“The authors deftly confront multiple layers of intolerance exacerbated by toxic masculinity. Ojibwe artist RL uses saturated full color (with well-placed, empowering rainbows) to capture Chase’s self-empowering journey. The result is a compelling, hope-giving antidote against potential at-risk suicide among 2-Spirit/Indigenous LGBTQQIA+ youth.” — Booklist
“This hopeful...story offers valuable insight into Chase’s experience as a gay, Indigenous teen. Hockey and identity collide in this affirming graphic novel about recognizing and valuing one’s authentic self.” — School Library Journal
Educator Information
Recommended for ages 12 - 18.
Reading Level: Fountas & Pinnell Y
Additional Information
56 pages | 6.50" x 10.00" | Paperback
Synopsis:
Vann, a struggling stickball player, competes in a game on the Cherokee Nation. Can he help his team win? Written by award-winning Cherokee author Traci Sorell.
Vann loves playing his tribe’s stickball game, but he’s not as skilled as his teammates. Vann stumbles, and he tries and fails to score. How can he help his teammates win?
Exciting and fast-paced, Clack, Clack! Smack! reminds readers that sportsmanship and being a team player is just as important as being the star. Back matter explains the origins of Cherokee stickball.
Reviews
"Two Cherokee teams play a game of stickball in Tahlequah, Oklahoma. Vann feels insecure about having missed a key shot in last week’s match. “Stickball requires speed,” after all, and his “towering body” won’t cooperate. As Vann and his team, the Eagles, take to the field against the Redhawks, they “zip,” “chase,” and “rush” for the ball, their wooden sticks clashing with a “CLACK, CLACK!” Coach gives the team a pep talk in Tsalagi, the Cherokee language. He reminds them of gadugi, the importance of working together. As the players return to the field to finish the game, Vann’s best friend, Jesse, gives him an encouraging smile. The game is now tied. Can Vann and his team win? Sorell and Erb, both members of the Cherokee Nation, deliver an uplifting story of team spirit and collaboration; the emphasis is on group triumphs rather than individual victories. Writing in terse, alliterative prose—“a tackle, a twist, and a wrong turn”—Sorell skillfully builds tension as she choreographs this action-packed game. Erb’s thick-lined cartoon illustrations have a pleasing solidity; they capture the chaos and drama of the game and depict players with a range of brown skin tones. The story features frequent Tsalagi words and phrases. Backmatter stresses the importance of keeping the Cherokee language alive and explains the significance of stickball, which traditionally was used to settle conflicts. Stand and cheer for this fast-paced tale of sportsmanship and community." —Kirkus Reviews
Educator Information
Recommended for ages 4 to 7.
Additional Information
32 pages | 8.38" x 10.31" | Hardcover
Synopsis:
An unmissable companion to Healer of the Water Monster, which won the American Indian Library Association Youth Literature Award, this novel by Navajo author Brian Young tells the story of two contemporary young Navajo heroes—and one water monster—who must learn to work together to save their present world from the lasting hurts of their people’s past.
Edward feels ready to move in with his dad’s girlfriend and her son, Nathan. He might miss having his dad all to himself, but even if things in their new home are a little awkward, living with Nathan isn’t so bad. And Nathan is glad to have found a new guardian for Dew, the young water monster who has been Nathan's responsibility for two years. Now that Nathan is starting to lose his childhood connection to the Holy Beings, Edward will be the one to take over as Dew’s next guardian.
But Edward has a lot to learn about taking care of a water monster. And fast. Because Dew’s big sister, the powerful Yitoo Bii’aanii, is coming up to Fourth World to instruct Dew after recovering in the Third World for one hundred and sixty years. She suspects a monstrous and enormous Enemy from the Hero Twins stories has returned and is stealing water from all of the Navajo Nation.
In their search for the Modern Enemy, Nathan, Edward, Dew, and Yitoo must confront their past and their inner selves if they are to save the Fourth World from a devastating disaster.
A riveting, emotionally affecting adventure—and an American Indian Library Association Youth Literature Award Honor Book!
Awards
- American Indian Youth Literature Award Honor Book
- Kirkus Reviews Best Books
Reviews
"Thought-provoking and full of heart; a genuinely pleasurable read." — Kirkus Reviews (starred review)
"Navajo author Young interweaves the atrocities of the Long Walk, Navajo traditional beliefs, and modern issues of climate change and water consumption in an action-filled adventure featuring two appealing Indigenous protagonists. Young readers are faced with big questions about identity, justice, and inherited trauma." — Horn Book Magazine
Educator Information
Recommended for ages 8 to 12.
Additional Information
384 pages | 5.12" x 7.62" | Paperback
Synopsis:
Curses aren't real.
At least, that's what twelve-year-old, part-Hawaiian Anna Leilani Kamaʻehu thinks when she listens to her grandmother's folktales about sacred flowers and family guardians. Anna's friends back home in Colorado don't believe in legends, either. They're more interested in science and sports—real, tangible things that stand in total contrast to Anna’s family’s embarrassing stories.
So when Anna goes back to Hawaiʻi to visit her Tūtū, she has no interest in becoming the heir to her family’s history; she’s set on having a touristy, fun vacation. But when Anna accidentally insults Pele the fire goddess by destroying her lehua blossom, a giant hawk swoops in and kidnaps her best friend, and she quickly learns just how real these moʻolelo are. In order to save her friends and family, Anna must now battle mythical creatures, team up with demigods and talking bats, and evade the traps Pele hurls her way.
For if Anna hopes to undo the curse, she will have to dig deep into her Hawaiian roots and learn to embrace all of who she is.
Reviews
"This exciting, fast-paced adventure is full of humor and action. Hawaiian cultural elements are seamlessly woven into the story, giving just enough context for those unfamiliar with them without taking away from the narrative. An exhilarating, adventure-filled celebration of Hawaiian culture." —Kirkus Reviews, starred review
"Maunakea displays mastery in weaving Hawaiian words, mythological references, and legendary Hawaiian figures into her story in a manner that draws readers’ attention to the richness of the traditions and beauty of Hawai’i. . .this story belongs in the hands of middle grade readers who love adventure fiction and mythological elements, as well as those who wish to find an example of rediscovering pride in one’s culture and identity." —School Library Journal
"Anna feels too Hawaiian to fit in at school, but too haole, or white, to feel at home in Hawaii—a struggle that aptly center themes of identity and connection in Maunakea’s energetic, adventuresome debut." —Publishers Weekly
"The author sensitively portrays the way her half-white protagonist wrestles with her identity . . . an exciting adventure in an uncommon, perceptively drawn setting." —Booklist
Educator & Series Information
Recommended for ages 8 to 12.
This book is the first book in the Lei and the Legends series.
Additional Information
304 pages | 5.50" x 8.20" | Paperback
Synopsis:
An exciting follow-up to Lei and the Fire Goddess features a mysterious, invisible island, dangerous spirits, and a newcomer who does not need Lei's help . . . or does she?
After saving her best friend and ancestral guardian, Kaipo, from Pele the Fire Goddess's traps, and successfully preventing lava from destroying her Tūtū's house, all Lei wants to do is take a nap. The only problem? Kaipo's ʻaumakua pendant is missing, and without it, he will soon disintegrate . . . emotionally and physically.
So Lei, Kaipo, her favorite talking bat, Ilikea, and newcomer Kaukahi—a fiercely independent fashionista—set off on a journey to an invisible island where they hope to find Kaipo's pendant. To get there, they'll have to contend with sharks, jump over a rainbow, and literally float on clouds. And when they arrive? The crew realizes that the missing pendant is the least of their problems. For there are evil spirits on this island, and they're out for blood.
In this exciting follow-up to Lei and the Fire Goddess, Malia Maunakea crafts a tale about friendship, family, culture, and what it means to forgive each other, and yourself.
Educator & Series Information
Recommended for ages 8 to 12.
This book is the second book in the Lei and the Legends series.
Additional Information
336 pages | 5.50" x 8.25" | Hardcover
Synopsis:
A living legend roosting in the backyard. An unmissable game. A hair-raising mystery. A road trip full of adventure and danger. And all the overlapping circles that connect us throughout Creation.
Melanie “Mel” Roberts and Ray Halfmoon may be from different Indigenous Nations, but the friends have become like siblings since the Robertses moved in with the Halfmoons. And they soon welcome a distinguished guest: Great-grandfather Bat, whose wing is injured, has taken refuge in their old oak tree.
A rematch of the legendary Great Ball Game is coming up, with Bat as the star player. Grampa Charlie Halfmoon offers to drive Bat from Chicago down to the traditional playing field outside Macon, Georgia, and Mel and Ray are determined to help out.
Together, they all set off on a road trip—facing adventure, danger, and a hair-raising mystery—on the way to the historic game.
With loving care and boisterous humor, acclaimed author Cynthia Leitich Smith (Muscogee) tells a modern folklore story about friendship, embracing the unexpected, and all the overlapping circles that connect us throughout Creation.
Reviews
"A unique and noteworthy tale that weaves together past and present with humor through stellar, multilayered writing." — Kirkus Reviews (starred review)
Educator Information
Recommended for ages 8 to 12.
Cynthia Leitich Smith incorporates the traditional Muscogee story of the ball game between the Animals and the Birds, and legendary Great-Grandfather Bat, into her novel about modern-day Indigenous characters. Though it nods to the traditional tale, this is an all-new story set in a world that young readers will recognize.
Some of the characters in this work are introduced in other books by the author. Ray and Grampa Halfmoon were first depicted in Indian Shoes. Mel was introduced in a short story in Ancestor Approved. And, the story of Bat is mentioned in the picture book Jingle Dancer. Though this new story stands alone, readers may recognize the characters they already have relationships with that will make the story feel even richer.
Keywords/Themes/Subjects: Family and Community; Blended Family; Mystery; Animals.
Additional Information
240 pages | 5.50" x 8.25"| Hardcover
Synopsis:
Centuries have passed since the forces of nature won the war against humanity. Sentient animals now rule a healing world, and as the stain of mankind continues to dwindle, a young wolf called Silversong is determined to rise in the hierarchy of his pack. Strong at manipulating wind and air, all he needs is a way to prove himself to his Chief.
Before he can get the respect he deserves, however, Silversong's aspirations are cut short by the Heretic and his outcast wolves. Against all odds, the Heretic and his band of exiles escape their imprisonment far to the west and wreak havoc on Silversong's pack. The exiles pose a threat unlike any other, and their enigmatic leader won't stop his brutal conquest until all wolfkind submits to him.
Silversong can't let a monstrous wolf like the Heretic roam free. With the wind at his back, he pursues the leader of the exiles into forests of shadow and into ancient places better left forgotten. But the further he strays from home, the more he comes to realize that maybe his enemies aren't so evil after all. Maybe there's a reason for the destruction they seek... and maybe there's a far greater danger lying in wait.
Educator & Series Information
Recommended for ages 11 to 13 by publisher.
This is the first book in the Wolf in the Sun series.
Additional Information
243 pages | 5.50" x 8.50" | Paperback
Synopsis:
The Windy Lake First Nation’s lands have been shared with cottagers for fifty years, but no one can agree on where the reserve land ends. The only thing that can prove the boundary is a steel surveyor’s pin with the borders of the Windy Lake reserve etched into its head.
When the Mighty Muskrats hear that the pin was stolen years ago—and that it is connected to their grandpa’s mysterious past—they make it their mission to find the missing pin and prove that the land belongs to their people. But the mystery gets tense when Grandpa becomes a suspect. Cousins Sam, Otter, Atim, and Chickadee must find that pilfered pin!
Educator & Series Information
Recommended for ages 9-12.
This book is part of the fun and adventurous A Mighty Muskrat Mystery Series. This series puts an Indigenous spin on the classic Hardy Boys and Three Investigators books.
Additional Information
184 pages | 5.25" x 7.50" | Paperback
Synopsis:
Perfect for fans of The Marrow Thieves, Hatchet and The City of Ember, H.E. Edgmon's middle grade debut offers a bittersweet tale of hope and survival, a modern classic for the climate change generation.
One year ago, a solar flare scorched the Earth and destroyed life as we know it.
With their parents gone and supplies running dangerously low, step-sisters Millie and Rose only have one chance at survival: leave home with their infant half-brother and loyal dog Corncob in search of Millie’s grandma, a Seminole elder. As they navigate the burning land with a group of fellow survivors, dodging The Hive, a villainous group that has spent the last year hoarding supplies and living in luxury, the siblings have to learn to rely on each other more than ever, and discover how to build a new life from the ashes.
Expertly balancing heartbreak and hope, The Flicker is both a thrilling survival story and a tender exploration of Indigenous ideas of identity and found family.
Reviews
"Edgmon’s middle grade debut is a dystopian, anti-capitalist, Indigenous, gender nonconforming love letter to tweens . . . The writing is engaging, the plot is lively, and the social dynamics are believable, even when presenting lessons. Edgmon doesn’t pull any punches with this book . . . Through a story with some genuinely frightening moments, Edgmon helps readers explore identity. After all, who are we after all the systems we’ve used to define ourselves crumble?" —School Library Journal, starred review
"Incisive worldbuilding surrounding the climate collapse makes this middle grade debut a simultaneously cautionary tale and dystopian adventure in which Edgmon showcases the unflagging power of community in the face of seemingly insurmountable odds." —Publishers Weekly, starred review
Educator Information
Recommended for ages 8 to 12.
Additional Information
288 pages | 5.13" x 7.62" | Paperback