Dreams
Synopsis:
A summer road trip takes a turn for the spiritual when Damon stumbles into a vision quest.
A bear and her cub, a strange silver ring, and an ancestor from long ago… Join Damon as he unravels these mysteries through a vision quest in this graphic novel for young adults.
For Damon Quinn, things have started to look up. He’s graduated high school, saved enough money to buy his first car, his old bully has kind of become a friend, and he and Journey are growing closer. Ready for adventure, Damon, his mom Marnie, and Journey take a road trip out to Kehewin Cree Nation to attend a Sweat Ceremony and a Powwow, as well as reconnect with family.
When Marnie learns of Damon's plan to meet up with his estranged father, the news sends shockwaves through the group. But Damon isn’t the only one keeping secrets. As Damon stumbles into a vision quest, he’ll discover more than he bargained for about his own history and the history his mother would prefer he never found out.
Educator & Series Information
Recommended for ages 13 to 18.
This is the second book in the Dreams series.
Big Ideas: Aspects of Indigenous Cultures: Spirituality and Ceremony, Aspects of Indigenous Cultures: Sweat Lodge, Contemporary Setting, Diverse and Inclusive Representation: Addiction, Diverse and Inclusive Representation: Depression and Suicide, Diverse and Inclusive Representation: Identity, Social Justice: Family Separation, Social Justice: Intergenerational Trauma, Social Justice: Impacts of Colonization and Colonialism
Additional Information
80 pages | 6.50" x 10.00" | 75 colour illustrations | Paperback
Synopsis:
A new girl at school. A mysterious crow. Weird visions he can’t explain. Grade 12 just got a lot more complicated for Damon Quinn…
“Your ancestors have called us to help you.”
“I think you have the wrong number.”
Damon Quinn just wants to get through his senior year unscathed. His mom struggles with alcohol and is barely coping with the day-to-day. Marcus and his cronies at school are forever causing him trouble. The new girl, Journey, won’t mind her own business. To make matters worse, now a mysterious crow is following him everywhere. After he is seized by a waking dream in the middle of a busy street, he’s forced to confront his mom with some hard questions: Why haven’t I met my dad? Where did we come from? Who am I?
Damon must look within himself, mend the bond with his mother, and rely on new friends to find the answers he so desperately needs. Travelling through time and space, Damon will have to go back before he can move forward.
Reviews
“Tight prose links Wanda John-Kehewin’s poetry background to [this] graphic novel for young people. It is a powerful story that proves knowing ourselves means understanding where we came from. burton’s illustrations transport the reader into Damon’s world. The contrast between the dull, dreary colours of Damon’s everyday life and the vivid, colourful realm of his dreams in particular, highlight the healing power of learning from history.” — Prairie Books Now
Educator & Series Information
Recommended for ages 15 to 18.
This is the first book in the Dreams series.
Recommended in the Canadian Indigenous Books for Schools resource collection for grades 9 to 12 for English Language Arts, Art, and Social Studies.
Content Warnings: Addictions, alcoholism, trauma.
Additional Information
80 pages | 6.50" x 10.00" | Paperback